Animating The Characters In Maya Ready For Unreal Engine

Animating the characters in Maya was the hardest challenge for me to overcome. This is because some of the characters and their objects weren’t taking the path I wanted them to take and I ended up having to go frame by frame editing multiple pieces to make the animation as smooth as possible. Having these issues gave me some good experience in dealing with animation as I found that the longer I was working on moving the objects and trying to time certain objects it became almost second nature. These are a few of the screenshots of the timelines where I have changed objects to move.

Animation of the dynamite
Animation of Ashe’s arm to throw the dynamite
Animation of McCree’s gun
Animation of the bullet that shooting the dynamite
Animation of McCree’s arm

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