Using Mudbox To Texture My Models

I used Mudbox to texture all of my objects ready to be put into Unreal. I decided to use Mudbox because I believed that the process would be a lot easier me and I could get more detail with Mudbox rather than something like Photoshop. I found out that when coloring in Mudbox I was using the model before it has been smoothed, which when going back into Maya and placing the textures back on the objects was an issue as the colour would move to how the object was smoothed. However, after knowing the object was not going to be smoothed in Unreal I didn’t go back to amend the textures as they were going to be fine in the engine. These are all of the examples in which I used Mudbox to texture my models.

Ashe
Assets for characters
LEGO bricks for the scene
McCree
Road Sign for the scene

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